![]() You can use Unity in conjunction with most common version control tools, including Perforce and PlasticSCM. More info See in GlossaryĬhoose the visibility of meta files. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. Version Control A system for managing file changes. Use joysticks that are connected to the computer running the Editor. Use joysticks that are connected to a device running Unity Remote. This results in better graphical accuracy, but lower performance.Ĭhoose the connection source for the joysticks you are using. This is the default option.ĭisplay the game at normal resolution. This results in better performance, but lower graphical accuracy. Default is Downsize.ĭisplay the game at a lower resolution. PNG gives a more accurate representation of the game display, but can result in lower performance.Ĭhoose the resolution the game should run at on Unity Remote. JPEG usually gives higher compression and performance, but the graphics quality is a little lower. See in GlossaryĬhoose the type of image compression to use when transmitting the game screen to the device via Unity Remote. See Texture Compression, Animation Compression, Audio Compression, Build Compression. More info See in Glossary is a downloadable app designed to help with Android, iOS and tvOS development.Ĭompression A method of storing data that reduces the amount of storage space it requires. The app connects with Unity while you are running your project in Play Mode from the Unity Editor. Unity Remote A downloadable app designed to help with Android, iOS and tvOS development. To test your app on mobile devices, use the Device Simulator package instead.Ĭhoose the device type you want to use for Unity Remote testing. Note: Unity Remote is deprecated in 2020.1 and future versions. Use the Editor settings (main menu: Edit > Project Settings, the select the Editor category) to apply global settings for working in Unity’s Editor. ![]()
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